Format | Publisher | Reviews | Average Score | First Review |
---|---|---|---|---|
Amiga | Golden Goblins | 1 | 56% | Jul 1989 |
Reviews[]
Summary[]
Image | Magazine | Review Type | Published | Format | Region | Reviewer | Page No(s) | Rating |
---|---|---|---|---|---|---|---|---|
Amiga Format Issue 1 | Original | 1989/07/13 | Amiga | Andy Smith | 46 | 56% |
Amiga Format Issue 1[]
Review by Andy Smith
Following Grand Monster Slam, a multi-eventer set on another world, comes Golden Goblins latest offering, a multi-eventer set in the Big Top.
There are five events in which you and a friend can participate. The first is trampolining, on which you have a couple of minutes to bounce around performing forward and backward somersaults in order to impress the crowd and so score points. In two-player mode, each player controls a character on his own trampoline, but when one player starts a somersault the other follows.
Having had a surfeit of this bouncing, you can turn a leg to tightrope walking. The task here is to help Olga balance during her diagonal walk across the screen by moving the joystick to the left and right. If things are going well it's possible to attempt tricks such as scissor kicks, handstands and backwards somersaults, each completed trick earning points.
Survive the high wire and it's time to try your hand at juggling, with up to six tennis balls plus a balancing ball on the foot and the occasional Indian club. As if that's not enough, a midget clown riding a motorbike occasionally attempts to run you down, so it's a good idea to jump in the air at the appropriate time and so avoid him!
The penultimate trick is quite likely to be the most dangerous: knife throwing. Line the cross-hairs up on the wheel, to which is securely fastened a nervous young lady, then take knives from the obligatory scantily-clad assistant and lob them at the wheel, trying to miss the girl if at all possible. Curiously, the assistant is none too friendly and will sometimes try to hand you a stick of dynamite, which explodes if you accept it, thus ending the game.
The final trick involves three clowns and two see-saws. The player must guide each clown in turn as they jump from one see-saw to the other, avoiding a ghost that appears between them, and collecting any bonus points by catching various obstacles that appear above the clowns' heads.
The events all require practice to achieve a good degree of competence, and some events are definitely tougher to master than others. None of the events has outstanding gameplay, so Circus Attractions comes across as a pot pourri of mediocre games that tend to frustrate more than entertain. The fun improves if you play with two, but not greatly.
GRAPHICS AND SOUND
Graphics throughout are good. The colourful backdrops, good perspective and smooth animation all work well together making it very attractive visually. Sound is not so hot: the barrel-organ tunes that accompany each event are all weII executed and add atmosphere, but they're too repetitive and are likely to become annoying sooner rather than later.
GRAPHICS | 8 |
SOUND | 2 |
INTELLECT | 2 |
ADDICTION | 5 |
OVERALL | 56% |