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Edge Issue 1

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This magazine is dated October 1993 and priced at £3.00

NewsEdit

Make or Break Time for Old Enemies - (Pages 8-11)

Commodore's CD32 and Atari's Jaguar go head to head.

EA release four-player adapter for Megadrive. - (Page 11)

Attract Mode - Silpheed (Mega CD) - (Pages 12-13)

Sega: Pirates of the Airwaves. - (Pages 12-14)

Next Stop...Saturn? - (Page 14)

Separated at Birth... - Final Fight & Batman Returns - (Page 14)

I Wish... - Archer Maclean - (Page 15)

PC Engine Powers-Up - (Page 15)

New RAM card being developed by NEC.

Sega unveils 'The Edge' Connector - (Page 15)

Modem and speakerphone for Megadrive in US.

Game Over for Nintendo - (Page 16)

New Book by David Sheff. Edge Rating - 9/10

Hollywood Enters the FMV Arena. - (Pages 16-18)

Interactive Hyperbole - (Page 16)

Media Vision and Hyperbole Studios to develop multimedia CD titles.

Aladdin x2 for Xmas - (Page 17)

Sega and Capcom producing different versions of Disney's animated film.

Super NES gets Ancient Capcom RPG - (Page 17)

Eye of the Beholder to be converted.

Pioneer LaserActive Becomes Reality. - (Page 19)

Inflight Driving - (Page 19)

Japanese airline JAL install Sega Mega Jets on planes.

Nintendo Cut Cart Costs. - (Page 19)

Big in Japan - (Page 20)

Nintendo second most profitable company in Japan for financial year 1992-93.

The Second Future Entertainment Show. - (Pages 20-21)

Fair Weather SFII Fans - (Page 20)

Tokyo spared major queues thanks to rainy season.

EA Look to CD Future - (Page 21)

No more floppy disk games to be produced after current batch.

Essential Reading - Future Visions by Philip Hayward and Tana Wollen - (Page 21)

PreviewsEdit

Dungeon Master II: The Legend of Skullkeep - PC, Amiga, Mega CD - 1 page (27)

Forgotten Castle - PC - 1½ pages (28-29)

Stonekeep - PC - ½ page (29)

Top Gear 2 - SNES - 2 pages (30-31)

Impossible Mission: The 90's Remix - SNES, Megadrive - 1 page (32)

Starlord - PC, Amiga - ½ page (33)

F-14 Fleet Defender - PC, Amiga - ½ page (33)

Thunderhawk - Mega CD - 2 pages (34-35)

T.F.X. - PC, Amiga 1200 - 1½ pages (36-38)

Inferno - PC, Amiga 1200 - 1½ pages (36-38)

Jurassic Park - PC, Amiga, SNES - 3 pages (39-41)

Rise of the Robots - PC, Amiga - 1 page (42)

Legend of Dracula X - PC Engine - ½ page (43)

Castlevania: Bloodlines - Megadrive - ½ page (43)

Landstalker - Megadrive - ½ page (44)

Ys IV - PC Engine, SNES, Mega CD - ¼ page (44)

Mario & Wario - SNES - ¼ page (44)

Virtua Racing - Megadrive - ¼ page (45)

World Heroes - SNES - ¼ page (45)

TestscreenEdit

Game Title Publisher Format Pages Page No. Rating
Street Fighter II Turbo Capcom SNES 2.5 82, 90-91 9
Street Fighter II: Champion Edition NEC PC Engine 2.5 82, 92-93 8
Mortal Kombat Acclaim SNES 0.5 83 6
Gradius II Konami PC Engine CD 1.5 83, 100 8
Silpheed Game Arts Mega CD 2.5 84, 94-95 7
Inca Coktel Vision CD-i 1.5 84, 107 7
Ecco the Dolphin Sega Mega CD 0.25 85 8
Lands of Lore Virgin PC 2.25 85, 96-97 8
Sunset Riders Konami SNES 1.25 85, 102 7
Viewpoint Sammy Neo Geo 1.25 85, 106 7
Super Mario Collection Nintendo SNES 2.5 86, 98-99 8
Gunstar Heroes Sega Mega Drive 2.5 86, 104-105 6
Pinball Dreams 21st Century PC 0.25 87 8
Super Family Tennis Namco SNES 0.25 87 7
Zombies Ate My Neighbours Konami SNES 1.25 87, 103 6
Rainbow Islands NEC PC Engine CD 1.25 87, 101 7
Rocket Knight Adventures Konami Mega Drive 0.5 88 7
Yo! Joe! Hudson Soft Amiga 0.25 88 8
First Samurai Kemco SNES 0.25 88 5

Street Fighter II Turbo

This is the ultimate beat 'em up: no other has the same characters or moves - or the sheer finger-aching, mind-numbing gameplay.

Street Fighter II: Champion Edition

It plays as well as you'd expect; there are few unpleasant surprises and it very much comes down to personal preference, whether you like your hard kick and punch buttons on the front of the pad (SNES-style) or taking up a pair of buttons on a six-button pad.

Mortal Kombat

Some people will have you believe that Mortal Kombat is the new 'king of beat 'em ups', but that distinction is definitely held by SFII Turbo, whose variety and sheer payability far outstrips Mortal Kombat's limited appeal.

Gradius II

The music and speech is great, and the whole thing's still more fun than practically any other shoot 'em up on any other system. It won't win many technical awards, but for gameplay, you can't do much better than this.

Silpheed

But Mega CD owners need fear not - Silpheed is still a good game. Although relatively easy, it's nice to look at and plays fairly well.

Inca

Presentation is great and the whole package hangs together well. If you're expecting a fast-paced action adventure, Inca will leave you disappointed. But for gamesplayers wishing to exercise their little grey cells, Inca could prove a worthwhile purchase.

Ecco the Dolphin

Ecco CD offers little over and above its cartridge counterpart. It doesn't use the CD's potential at all. Still a good game, though.

Lands of Lore

Lands Of Lore doesn't break any new ground, but for an RPG you'd be hard pressed to do better.

Sunset Riders

For action this isn't a match for Capcorm's old wild west classic Gunsmoke, but it's still great fun, and has amusing western music and speech thrown in, too.

Viewpoint

When all said and done. Viewpoint is still just a shoot 'em up, and not a particularly innovative one at that. It has an addiction born of frustration and of the desire to see the graphics, but there's a high price to pay... and that's the inordinately high price you have to pay.

Super Mario Collection

In all, though, a great cartridge, worth buying just for the two classic Mario games. There's one bad thing about it: if the best cart around is a compilation of old eight-bit games, it doesn't say much for the standard of new games, does it?

Gunstar Heroes

It looks good, sounds good and plays well, but after completing the game, you get no great urge to return to it, even with two players. There are no hidden levels to find, no secret screens - you get what you see. Gunstar Heroes is great while it lasts, but it doesn't last long.

Pinball Dreams

It's an unmissable game, and one of the best videogame versions of the desktop game ever created.

Super Family Tennis

Super Family Tennis is a good, if not essential, purchase, especially for multiplayer fans. But Tonkin's Super Tennis is more playable and has added depth for one or two players.

Zombies Ate My Neighbours

Even with two players, though, the action soon becomes boring, and your initial enthusiasm wanes fast. If there was more to it, Zombies Ate My Neighbors could have been great.

Rainbow Islands

In many ways it's the definitive cutesy platform game. A Taito masterpiece. And on the Engine it's brilliant, with colourful graphics, flawless payability and even that terrible over-the-rainbow theme in 'glorious' Dolby Surround sound.

Rocket Knight Adventures

In typical Konami style, there are several difficulty levels, and on Easy you can slice through half the game in one go. But, if you can restrain your cheating tendencies, Rocket Knight Adventures provides a good blast and a neat twist on the aged platform theme.

Yo! Joe!

From the dazzlingly bright graphics to the fiendishly-designed maps and the clever use of power-ups, it's all done superbly, in a way that makes you want to play it again and again just to see what you can the next time round.

First Samurai

First Samurai really does feel like an old Spectrum game, which was no bad thing - five years ago.

FeaturesEdit

The Shape of Things to Come - 2 pages (6-7)

Everyone has an opinion of what the future holds, but some people are closer to it than others. Edge spoke to the visionaries.

3DO: The Real Deal? - 11 pages (48-58)

You've heard about it. You've seen the pictures... But don't believe all you've read about 3DO. Edge looks beyond the hype and asks: is 3DO really the ultimate CD games machine, or is it just vapourware?

Soundscape - 6 pages (60-65)

Sound is often a forgotten factor in the gaming experience. But Dolby Surround and QSound are about to change all that; Edge immerses itself in the sounds of the future.

Intravenous After Burner: The Making of a Microcosm - 10 pages (70-79)

For many software companies CD-ROM is just a buzzword. For Psygnosis, it's buzzwork: they've been slaving away for the last three years preparing for the CD revolution. Microcosm is their first CD title; Edge speaks to the disc jockeys.

Other CreditsEdit

Art Editor

Matthew Williams

Deputy Art Editor

Rob Abbott

Production Editor

Harry Wylie

Writers

Jason Brookes, George Andreas

Issue IndexEdit

Edge Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Xmas
1993                   Edge Issue 1
1
Edge Issue 2
2
Edge Issue 3
3
 
1994 Edge Issue 4
4
Edge Issue 5
5
Edge Issue 6
6
Edge Issue 7
7
Edge Issue 8
8
Edge Issue 9
9
Edge Issue 10
10
Edge Issue 11
11
Edge Issue 12
12
Edge Issue 13
13
Edge Issue 14
14
Edge Issue 15
15
 
1995 Edge Issue 16
16
Edge Issue 17
17
Edge Issue 18
18
Edge Issue 19
19
Edge Issue 20
20
Edge Issue 21
21
Edge Issue 22
22
Edge Issue 23
23
Edge Issue 24
24
Edge Issue 25
25
Edge Issue 26
26
Edge Issue 27
27
 
1996 Edge Issue 28
28
Edge Issue 29
29
Edge Issue 30
30
Edge Issue 31
31
Edge Issue 32
32
Edge Issue 33
33
Edge Issue 34
34
Edge Issue 35
35
Edge Issue 36
36
Edge Issue 37
37
Edge Issue 38
38
Edge Issue 39
39
Edge Issue 40
40
1997 Edge Issue 41
41
Edge Issue 42
42
Edge Issue 43
43
Edge Issue 44
44
Edge Issue 45
45
Edge Issue 46
46
Edge Issue 47
47
Edge Issue 48
48
Edge Issue 49
49
Edge Issue 50
50
Edge Issue 51
51
Edge Issue 52
52
Edge Issue 53
53
1998 Edge Issue 54
54
Edge Issue 55
55
Edge Issue 56
56
Edge Issue 57
57
Edge Issue 58
58
Edge Issue 59
59
Edge Issue 60
60
Edge Issue 61
61
Edge Issue 62
62
Edge Issue 63
63
Edge Issue 64
64
Edge Issue 65
65
Edge Issue 66
66
1999 Edge Issue 67
67
Edge Issue 68
68
Edge Issue 69
69
Edge Issue 70
70
Edge Issue 71
71
Edge Issue 72
72
Edge Issue 73
73
Edge Issue 74
74
Edge Issue 75
75
Edge Issue 76
76
Edge Issue 77
77
Edge Issue 78
78
Edge Issue 79
79
2000 Edge Issue 80
80
Edge Issue 81
81
Edge Issue 82
82
Edge Issue 83
83
Edge Issue 84
84
Edge Issue 85
85
Edge Issue 86
86
Edge Issue 87
87
Edge Issue 88
88
Edge Issue 89
89
Edge Issue 90
90
Edge Issue 91
91
Edge Issue 92
92
2001 Edge Issue 93
93
Edge Issue 94
94
Edge Issue 95
95
Edge Issue 96
96
Edge Issue 97
97
Edge Issue 98
98
Edge Issue 99
99
Edge Issue 100
100
Edge Issue 101
101
Edge Issue 102
102
Edge Issue 103
103
Edge Issue 104
104
Edge Issue 105
105
2002 Edge Issue 106
106
Edge Issue 107
107
Edge Issue 108
108
Edge Issue 109
109
Edge Issue 110
110
Edge Issue 111
111
Edge Issue 112
112
Edge Issue 113
113
Edge Issue 114
114
Edge Issue 115
115
Edge Issue 116
116
Edge Issue 117
117
Edge Issue 118
118
2003 Edge Issue 119
119
Edge Issue 120
120
Edge Issue 121
121
Edge Issue 122
122
Edge Issue 123
123
Edge Issue 124
124
Edge Issue 125
125
Edge Issue 126
126
Edge Issue 127
127
Edge Issue 128
128
Edge Issue 129
129
Edge Issue 130
130
Edge Issue 131
131
2004 Edge Issue 132
132
Edge Issue 133
133
Edge Issue 134
134
Edge Issue 135
135
Edge Issue 136
136
Edge Issue 137
137
Edge Issue 138
138
Edge Issue 139
139
Edge Issue 140
140
Edge Issue 141
141
Edge Issue 142
142
Edge Issue 143
143
Edge Issue 144
144
2005 Edge Issue 145
145
Edge Issue 146
146
Edge Issue 147
147
Edge Issue 148
148
Edge Issue 149
149
Edge Issue 150
150
Edge Issue 151
151
Edge Issue 152
152
Edge Issue 153
153
Edge Issue 154
154
Edge Issue 155
155
Edge Issue 156
156
Edge Issue 157
157
2006 Edge Issue 158
158
Edge Issue 159
159
Edge Issue 160
160
Edge Issue 161
161
Edge Issue 162
162
Edge Issue 163
163
Edge Issue 164
164
Edge Issue 165
165
Edge Issue 166
166
Edge Issue 167
167
Edge Issue 168
168
Edge Issue 169
169
Edge Issue 170
170
2007 Edge Issue 171
171
Edge Issue 172
172
Edge Issue 173
173
Edge Issue 174
174
Edge Issue 175
175
Edge Issue 176
176
Edge Issue 177
177
Edge Issue 178
178
Edge Issue 179
179
Edge Issue 180
180
Edge Issue 181
181
Edge Issue 182
182
Edge Issue 183
183
2008 Edge Issue 184
184
Edge Issue 185
185
Edge Issue 186
186
Edge Issue 187
187
Edge Issue 188
188
Edge Issue 189
189
Edge Issue 190
190
Edge Issue 191
191
Edge Issue 192
192
Edge Issue 193
193
Edge Issue 194
194
Edge Issue 195
195
Edge Issue 196
196
2009 Edge Issue 197
197
Edge Issue 198
198
Edge Issue 199
199
Edge Issue 200
200
Edge Issue 201
201
Edge Issue 202
202
Edge Issue 203
203
Edge Issue 204
204
Edge Issue 205
205
Edge Issue 206
206
Edge Issue 207
207
Edge Issue 208
208
Edge Issue 209
209
2010 Edge Issue 210
210
Edge Issue 211
211
Edge Issue 212
212
Edge Issue 213
213
Edge Issue 214
214
Edge Issue 215
215
Edge Issue 216
216
Edge Issue 217
217
Edge Issue 218
218
Edge Issue 219
219
Edge Issue 220
220
Edge Issue 221
221
Edge Issue 222
222
2011 Edge Issue 223
223
Edge Issue 224
224
Edge Issue 225
225
Edge Issue 226
226
Edge Issue 227
227
Edge Issue 228
228
Edge Issue 229
229
Edge Issue 230
230
Edge Issue 231
231
Edge Issue 232
232
Edge Issue 233
233
Edge Issue 234
234
Edge Issue 235
235
2012 Edge Issue 236
236
Edge Issue 237
237
Edge Issue 238
238
Edge Issue 239
239
Edge Issue 240
240
Edge Issue 241
241
Edge Issue 242
242
Edge Issue 243
243
Edge Issue 244
244
Edge Issue 245
245
Edge Issue 246
246
Edge Issue 247
247
Edge Issue 248
248
2013 Edge Issue 249
249
Edge Issue 250
250
Edge Issue 251
251
Edge Issue 252
252
Edge Issue 253
253
Edge Issue 254
254
Edge Issue 255
255
Edge Issue 256
256
Edge Issue 257
257
Edge Issue 258
258
Edge Issue 259
259
Edge Issue 260
260
 

For the purpose of this table Issues 76-79 have been moved along 1 box due to there being 2 issues around September 1999

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