This magazine is dated October 1993 and priced at £3.00
Make or Break Time for Old Enemies - (Pages 8-11)
- Commodore's CD32 and Atari's Jaguar go head to head.
EA release four-player adapter for Megadrive. - (Page 11)
Attract Mode - Silpheed (Mega CD) - (Pages 12-13)
Sega: Pirates of the Airwaves. - (Pages 12-14)
Next Stop...Saturn? - (Page 14)
Separated at Birth... - Final Fight & Batman Returns - (Page 14)
I Wish... - Archer Maclean - (Page 15)
PC Engine Powers-Up - (Page 15)
- New RAM card being developed by NEC.
Sega unveils 'The Edge' Connector - (Page 15)
- Modem and speakerphone for Megadrive in US.
Game Over for Nintendo - (Page 16)
- New Book by David Sheff. Edge Rating - 9/10
Hollywood Enters the FMV Arena. - (Pages 16-18)
Interactive Hyperbole - (Page 16)
- Media Vision and Hyperbole Studios to develop multimedia CD titles.
Aladdin x2 for Xmas - (Page 17)
- Sega and Capcom producing different versions of Disney's animated film.
Super NES gets Ancient Capcom RPG - (Page 17)
- Eye of the Beholder to be converted.
Pioneer LaserActive Becomes Reality. - (Page 19)
Inflight Driving - (Page 19)
- Japanese airline JAL install Sega Mega Jets on planes.
Nintendo Cut Cart Costs. - (Page 19)
Big in Japan - (Page 20)
- Nintendo second most profitable company in Japan for financial year 1992-93.
The Second Future Entertainment Show. - (Pages 20-21)
Fair Weather SFII Fans - (Page 20)
- Tokyo spared major queues thanks to rainy season.
EA Look to CD Future - (Page 21)
- No more floppy disk games to be produced after current batch.
Essential Reading - Future Visions by Philip Hayward and Tana Wollen - (Page 21)
Dungeon Master II: The Legend of Skullkeep - PC, Amiga, Mega CD - 1 page (27)
Forgotten Castle - PC - 1½ pages (28-29)
Stonekeep - PC - ½ page (29)
Top Gear 2 - SNES - 2 pages (30-31)
Impossible Mission: The 90's Remix - SNES, Megadrive - 1 page (32)
Starlord - PC, Amiga - ½ page (33)
F-14 Fleet Defender - PC, Amiga - ½ page (33)
Thunderhawk - Mega CD - 2 pages (34-35)
T.F.X. - PC, Amiga 1200 - 1½ pages (36-38)
Inferno - PC, Amiga 1200 - 1½ pages (36-38)
Jurassic Park - PC, Amiga, SNES - 3 pages (39-41)
Rise of the Robots - PC, Amiga - 1 page (42)
Legend of Dracula X - PC Engine - ½ page (43)
Castlevania: Bloodlines - Megadrive - ½ page (43)
Landstalker - Megadrive - ½ page (44)
Ys IV - PC Engine, SNES, Mega CD - ¼ page (44)
Mario & Wario - SNES - ¼ page (44)
Virtua Racing - Megadrive - ¼ page (45)
World Heroes - SNES - ¼ page (45)
|Game Title||Publisher||Format||Pages||Page No.||Rating|
|Street Fighter II Turbo||Capcom||SNES||2.5||82, 90-91||9|
|Street Fighter II: Champion Edition||NEC||PC Engine||2.5||82, 92-93||8|
|Gradius II||Konami||PC Engine CD||1.5||83, 100||8|
|Silpheed||Game Arts||Mega CD||2.5||84, 94-95||7|
|Inca||Coktel Vision||CD-i||1.5||84, 107||7|
|Ecco the Dolphin||Sega||Mega CD||0.25||85||8|
|Lands of Lore||Virgin||PC||2.25||85, 96-97||8|
|Sunset Riders||Konami||SNES||1.25||85, 102||7|
|Viewpoint||Sammy||Neo Geo||1.25||85, 106||7|
|Super Mario Collection||Nintendo||SNES||2.5||86, 98-99||8|
|Gunstar Heroes||Sega||Mega Drive||2.5||86, 104-105||6|
|Pinball Dreams||21st Century||PC||0.25||87||8|
|Super Family Tennis||Namco||SNES||0.25||87||7|
|Zombies Ate My Neighbours||Konami||SNES||1.25||87, 103||6|
|Rainbow Islands||NEC||PC Engine CD||1.25||87, 101||7|
|Rocket Knight Adventures||Konami||Mega Drive||0.5||88||7|
|Yo! Joe!||Hudson Soft||Amiga||0.25||88||8|
Street Fighter II Turbo
- This is the ultimate beat 'em up: no other has the same characters or moves - or the sheer finger-aching, mind-numbing gameplay.
Street Fighter II: Champion Edition
- It plays as well as you'd expect; there are few unpleasant surprises and it very much comes down to personal preference, whether you like your hard kick and punch buttons on the front of the pad (SNES-style) or taking up a pair of buttons on a six-button pad.
- Some people will have you believe that Mortal Kombat is the new 'king of beat 'em ups', but that distinction is definitely held by SFII Turbo, whose variety and sheer payability far outstrips Mortal Kombat's limited appeal.
- The music and speech is great, and the whole thing's still more fun than practically any other shoot 'em up on any other system. It won't win many technical awards, but for gameplay, you can't do much better than this.
- But Mega CD owners need fear not - Silpheed is still a good game. Although relatively easy, it's nice to look at and plays fairly well.
- Presentation is great and the whole package hangs together well. If you're expecting a fast-paced action adventure, Inca will leave you disappointed. But for gamesplayers wishing to exercise their little grey cells, Inca could prove a worthwhile purchase.
Ecco the Dolphin
- Ecco CD offers little over and above its cartridge counterpart. It doesn't use the CD's potential at all. Still a good game, though.
Lands of Lore
- Lands Of Lore doesn't break any new ground, but for an RPG you'd be hard pressed to do better.
- For action this isn't a match for Capcorm's old wild west classic Gunsmoke, but it's still great fun, and has amusing western music and speech thrown in, too.
- When all said and done. Viewpoint is still just a shoot 'em up, and not a particularly innovative one at that. It has an addiction born of frustration and of the desire to see the graphics, but there's a high price to pay... and that's the inordinately high price you have to pay.
Super Mario Collection
- In all, though, a great cartridge, worth buying just for the two classic Mario games. There's one bad thing about it: if the best cart around is a compilation of old eight-bit games, it doesn't say much for the standard of new games, does it?
- It looks good, sounds good and plays well, but after completing the game, you get no great urge to return to it, even with two players. There are no hidden levels to find, no secret screens - you get what you see. Gunstar Heroes is great while it lasts, but it doesn't last long.
- It's an unmissable game, and one of the best videogame versions of the desktop game ever created.
Super Family Tennis
- Super Family Tennis is a good, if not essential, purchase, especially for multiplayer fans. But Tonkin's Super Tennis is more playable and has added depth for one or two players.
Zombies Ate My Neighbours
- Even with two players, though, the action soon becomes boring, and your initial enthusiasm wanes fast. If there was more to it, Zombies Ate My Neighbors could have been great.
- In many ways it's the definitive cutesy platform game. A Taito masterpiece. And on the Engine it's brilliant, with colourful graphics, flawless payability and even that terrible over-the-rainbow theme in 'glorious' Dolby Surround sound.
Rocket Knight Adventures
- In typical Konami style, there are several difficulty levels, and on Easy you can slice through half the game in one go. But, if you can restrain your cheating tendencies, Rocket Knight Adventures provides a good blast and a neat twist on the aged platform theme.
- From the dazzlingly bright graphics to the fiendishly-designed maps and the clever use of power-ups, it's all done superbly, in a way that makes you want to play it again and again just to see what you can the next time round.
- First Samurai really does feel like an old Spectrum game, which was no bad thing - five years ago.
The Shape of Things to Come - 2 pages (6-7)
- Everyone has an opinion of what the future holds, but some people are closer to it than others. Edge spoke to the visionaries.
3DO: The Real Deal? - 11 pages (48-58)
- You've heard about it. You've seen the pictures... But don't believe all you've read about 3DO. Edge looks beyond the hype and asks: is 3DO really the ultimate CD games machine, or is it just vapourware?
Soundscape - 6 pages (60-65)
- Sound is often a forgotten factor in the gaming experience. But Dolby Surround and QSound are about to change all that; Edge immerses itself in the sounds of the future.
Intravenous After Burner: The Making of a Microcosm - 10 pages (70-79)
- For many software companies CD-ROM is just a buzzword. For Psygnosis, it's buzzwork: they've been slaving away for the last three years preparing for the CD revolution. Microcosm is their first CD title; Edge speaks to the disc jockeys.
Deputy Art Editor
For the purpose of this table Issues 76-79 have been moved along 1 box due to there being 2 issues around September 1999
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