This magazine is dated December 2012 and priced at £5.00.
The $1.6 billion battleground - 4 pages (14-17)
- It's a watershed moment as the west's traditional game industry trains it's guns on free-to-play.
Ready to launch? - 2 pages (18-19)
- Getting to grips with Wii U's first wave and what it says about Nintendo's next-gen strategy.
Wild Night - 1 page (20)
- A new London event takes indie games to the bar.
On the road - 1 page (22)
- The laidback developer sessions of GameCityNights are going on tour, so consider your stash of excuses dwindling fast.
Interstellar return - 1 page (24)
Soundbytes; Arcade Watch: Dream Raiders - 1 page (26)
My Favourite Game: Gareth Huw Evans - 2 pages (28-29)
Dialogue - 2 pages (33-34)
Trigger Happy - Steven Poole - 1 page (36)
- The trials and pitfalls facing the modern game journalist and what it means to be a critic.
Level Head - Leigh Alexander - 1 page (38)
- BioWare's Greg Zeschuk and Ray Muzyka have diminished passion for games. They're not alone.
You're Playing it Wrong - Brian Howe - 1 page (40)
- LA Noire's Cole Phelps faces his toughest case yet, but there's something hauntingly familiar about it.
|Game Title||Pages||Pg Nos||360||PS3||PC||Wii||Wii U|
|Metal Gear Rising: Revengeance||6||44-49||X||X|
|Epic Mickey 2: The Power of Two||3||58-60||X||X||X||X|
|The Mighty Quest for Epic Loot||2||62-63||X|
|Far Cry 3||2||64-65||X||X||X|
X Commandments of Game Design - 6 pages (70-75)
- Edge's ten rules to make all games better, along with those from some of the world's most creative developers.
Table to Tablet - 6 pages (76-81)
- What happens when boardgames encounter the digital realm? We discover why tablets are providing a fresh slate for this oft-maligned form of gaming, and how going digital is altering the medium forever.
Screen Hero - 6 pages (82-87)
- We talk to director Rich Moore to learn how he rendered the world of Disney's Wreck-It Ralph, a film that plugs into gaming culture.
|Game Title||Publisher||Format||Pages||Pg Nos||Verdict|
|Resident Evil 6||Capcom||360||3||94-96||6|
|Need for Speed: Most Wanted||Electronic Arts||PS3||2||98-99||9|
|XCOM: Enemy Unknown||2K Games||PC||2||102-103||9|
|Torchlight II||Runic Games||PC||2||106-107||8|
|New Little King's Story||Konami||Vita||1||108||7|
|Professor Layton and the Miracle Mask||Nintendo||3DS||1||110||7|
|FTL: Faster Than Light||Subset Games||PC, Mac||1||112||7|
|Rayman Jungle Run||Ubisoft||iOS||0.33||114||8|
|The Room||Fireproof Studios||iOS||0.33||114||8|
Dishonored - 1 page (93)
- Interview: Harvey Smith, co-creative director; Raphael Colantonio, co-creative director
Resident Evil 6 - 1 page (97)
- What is the role of story in a Japanese action game?
Need for Speed: Most Wanted - 1 page (100)
- Criterion is redefining difficulty with a little help from your friends
XCOM: Enemy Unknown - 1 page (104)
- Why a mode called Impossible is acceptable in 2012.
People: Hidetaka 'Swery' Suehiro - 2 pages (118-119)
- The Deadly Premonition mastermind walks a line between monastery and mainstream.
Places: The Paris Opera - 2 pages (120-121)
- Setting the stage for Hitman: Blood Money's mortality play.
Things: The Wingstick - 2 pages (122-123)
- How a decidedly low-tech weapon captured the spirit of Rage's wasteland.
The Making of... Batman: Arkham City - 4 pages (124-127)
- Why making the ultimate Batman game was a strictly inside job.
The Art of... Just Cause 2 - 4 pages (128-131)
What Games Are - Tadhg Kelly - 1 page (132)
- In the media executive mind, games are something you add on for extra revenue, like a Harry Potter lunchbox.
In The Click Of It - Clint Hocking - 1 page (134)
- Like a preteen wearing his teenage sibling's running shoes, the vocabulary of multiplayer doesn't quite fit.
The Possibility Space - Randy Smith - 1 page (136)
- We envisioned a soapbox to advocate the brutally easy case that Waking Mars would make a terrific Steam title.
Word Play - James Leach - 1 page (138)
- People will believe all manner of rubbish about the world they're in as long as it's got rules they can understand.
Advertising Promotion: Gamesys - 4 pages (140-143)
- How the UK's bingo and slots king is taking a fresh gamble on social gaming.
Senior Art Editor
Deputy Art Editor
- Leigh Alexander, Matthew Castle, Chris Donlan, Damien Hall, Steve Haske, Duncan Harris, Clint Hocking, Brian Howe, Brendan Keogh, Tadhg Kelly, James Leach, Rich McCormick, James O'Connor, Steven Poole, Chris Schilling, David Semel, Randy Smith, Keith Stuart, Chris Thursten, Kevin Williams
For the purpose of this table Issues 76-79 have been moved along 1 box due to there being 2 issues around September 1999
|Front Covers • Reviews • Writers • Features|