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Games™ Issue 136

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Issue 136 was priced at £5 and was released in June 2013.

DiscussEdit

The Console War Begins - 4 pages (28-31)

Christmas 2013: who will be in the best position as next-gen truly begins.

Why Star Wars will solve EA's IP problems - 2 pages (32-33)

With Dead Space and Army of Two declining in popularity, EA's deal to create core Star Wars titles through BioWare, DICE and Visceral is a perfect match for the publisher, given the property's legacy in interactive entertainment.

Reader Reaction: EA strikes a deal for Star Wars - 1 page (34)

Creative Assembly: From RTS to Free-To-Play - 2 pages (36-37)

As Total War: Rome II marches towards a September release, Creative Assembly turns its attention to free-to-play. games™ sits down with the lead game designer James Russell and lead multiplayer designer Gabor Beressy to discuss Total War: Arena

  #Trending - Ryan King - 1 page (38)

Microsoft's fail = Nintendo's gain?

The Big Picture - The Wolf Among Us - 1 page (39)

FeaturesEdit

Xbox One: Microsoft's war beyond consoles - 9 pages (8-16)

Microsoft has declared war on all fronts - not simply content with competing with the PlayStation 4, Xbox One's focus on entertainment services is a risky pre-emption of where TV will be in five years' time. While games clearly still matter to Microsoft, here's why it's more important for the Silicon Valley giant to look beyond the core audience than either Sony or Nintendo...

7 reasons to get excited about EA Sports on Xbox One - 1 page (22)

Beyond Modern Warfare - 8 pages (54-61)

After redefining the contemporary first-person shooter with its Modern Warfare trilogy, Infinity Ward enters a brave new era with Call of Duty: Ghosts. Is this the next-generation evolution we've been waiting for?

Closer to the Edge - 7 pages (62-68)

PlayStation 4's flagship driving game ruthlessly pursues photorealism while redefining in-game social networking. Talking with games™ shortly after the title's announcement, Evolution Studios discuss the decade-long vision for DriveClub

Surviving a Changing Industry - 6 pages (70-75)

Insomniac Games CEO and President Ted Price discusses the challenges of running the studio behind Ratchet & Clank, Spyro the Dragon, Resistance and now Fuse in today's market.

20 Games Industry Rule Busters - 7 pages (76-82)

From reinventing business models to revolutionising gameplay mechanics, breaking the rules is usually the spark for change in the games industry. Here are twenty key instances where refusing to obey the rules ultimately had a positive effect on the medium, one way or another...

How to Pitch a Videogame - 6 pages (84-89)

games™ talks to Media Molecule, Obsidian, PopCap Games and Sony's XDev studio about the trials and tribulations behind getting a game concept successfully picked up in today's tough economic climate.

Why I love...

  • Dark Souls - Matt Charlesworth (Valve) - 2 pages (40-41)
  • Hidden and Dangerous - Stefan Strandberg (DICE) - 2 pages (52-53)
  • Worms - Gavin Goulden (Irrational Games) - 2 pages (120-121)

PreviewsEdit

Game Title 360 PS3 XO PS4 Wii U Vita 3DS iOS PC Pgs Pg No(s)
Forza Motorsport 5 X 2 18-19
Quantum Break X 2 20-21
Assassin's Creed IV: Black Flag X 1 23
Watch Dogs X 1 24
Need for Speed: Rivals X 0.5 25
Thief X 0.5 25
The Witcher 3: Wild Hunt X 0.5 26
Destiny X 0.5 26
Wolfenstein: The New Order X X X X X 2 42-43
Batman: Arkham Origins X X X X 2 44-45
Batman: Arkham Origins Blackgate X X 1 46
Deus Ex: The Fall X 1 47
The Bureau: XCOM Declassified X X X 2 48-49

Xbox One Round-up - 1 page (27)

Showcase - 2 pages (50-51)

ReviewsEdit

Game Title Publisher Format Pages Pg No(s) Verdict
The Last of Us Sony PS3 4 94-97 9
Fuse EA 360 2 98-99 7
Remember Me Capcom PS3 2 100-101 6
Animal Crossing: New Leaf Nintendo 3DS 2 102-103 8
Soul Sacrifice Sony Vita 2 104-105 6
GRID 2 Codemasters 360 2 106-107 8
Far Cry 3: Blood Dragon Ubisoft 360 1 108 8
Resident Evil: Revelations Capcom PS3 1 109 7
Monaco: What's Yours is Mine Majesco PC 0.5 110 8
Don't Starve Klei Entertainment PC 0.5 110 8
Surgeon Simulator 2013 Bossa Studios PC 1 111 6
Slender: The Arrival Parsec Productions PC 1 112 5
The Starship Damrey Level-5 3DS 0.5 113 2
Poker Night 2 Telltale PC 0.5 113 6
Star Command War Balloon iOS 1 115 7
Donkey Kong Country Returns 3D Nintendo 3DS 1 116 8
Tekken Card Tournament Namco Bandai Android 0.5 117 5
Guacamelee Sony PS3 0.5 117 8
Call of Juarez: Gunslinger Ubisoft 360 1 119 7

RetroEdit

The Making of E3 - 6 pages (124-129)

E3 didn't just spring from nowhere - it evolved from a growing industry and it continues to do so today. games™ looks back over its 18-year history to discover why E3 started and where it is heading.

Best Boss: Shadow of the Colossus (PS2) - 2 pages (130-131)

Conversion Catastrophe: NARC - Arcade to Amstrad CPC - 2 pages (132-133)

Game Changers: Sonic the Hedgehog (Mega Drive) - 4 pages (134-137)

Collector's Corner: Rendering Ranger: R2 (SNES) - 2 pages (138-139)

The Retro Guide to Star Trek - 6 pages (140-145)

games™ boldly looks back at 30 years of licensed games...

EssentialsEdit

10 of the most influential developers - 2 pages (146-147)

The Vault - 2 pages (148-149)

MMO WorldsEdit

Beginners Guide to World of Warcraft - 2 pages (152-153)

Brave New World: RuneScape 3 - 4 pages (154-157)

The world's most popular free-to-play MMO, RuneScape is heading towards its next evolution as developer Jagex steps back and hands the fate of Gielinor to the players.

EVE: The second decade - 2 pages (158-159)

Celebrating ten years of EVE Online

Guild Chat: Larry Liberty, Executive Producer, DC Universe Online - (160)

Other CreditsEdit

Features Editor

David Scarborough

Staff Writer

Josh West

Senior Art Editor

Greg Whitaker

Sub Editor

Rebecca Richards

Photographer

James Sheppard

Head of Publishing

Aaron Asadi

Head of Design

Ross Andrews

Contributors

Adam Barnes, Matt Bennett, Daniel Cairns, Dan Collins, David Crookes, Jon Denton, Alex Dantanus, Andrew Fisher, Dan Griliopoulos, Grant Howitt, Stuart Hunt, Darran Jones, Ryan King, Chris McMahon, Andy Salter, Kevin Scully, Will Shum, Sam Smith, Perry Wardell-Wicks, Jonathan Wells, Stephen Williams, Steve Wright

External LinksEdit

You can purchase this magazine from the Imagine Shop or you can get it digitally from Great Digital Mags or Apple Newstand.

Issue IndexEdit

Games™ Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Xmas
2002            Games Tm Issue 1
1
 
2003 Games™ Issue 2
2
Games™ Issue 3
3
Games™ Issue 4
4
Games™ Issue 5
5
Games™ Issue 6
6
Games™ Issue 7
7
Games™ Issue 8
8
Games™ Issue 9
9
Games™ Issue 10
10
Games™ Issue 11
11
Games™ Issue 12
12
Games™ Issue 13
13
Games™ Issue 14
14
2004 Games™ Issue 15
15
Games™ Issue 16
16
Games™ Issue 17
17
Games™ Issue 18
18
Games™ Issue 19
19
Games™ Issue 20
20
Games™ Issue 21
21
Games™ Issue 22
22
Games™ Issue 23
23
Games™ Issue 24
24
Games™ Issue 25
25
Games™ Issue 26
26
Games™ Issue 27
27
2005 Games™ Issue 28
28
Games™ Issue 29
29
Games™ Issue 30
30
Games™ Issue 31
31
Games™ Issue 32
32
Games™ Issue 33
33
Games™ Issue 34
34
Games™ Issue 35
35
Games™ Issue 36
36
Games™ Issue 37
37
Games™ Issue 38
38
Games™ Issue 39
39
Games™ Issue 40
40
2006     Games™ Issue 41
41
Games™ Issue 42
42
Games™ Issue 43
43
Games™ Issue 44
44
Games™ Issue 45
45
Games™ Issue 46
46
Games™ Issue 47
47
Games™ Issue 48
48
Games™ Issue 49
49
Games™ Issue 50
50
Games™ Issue 51
51
2007 Games™ Issue 52
52
Games™ Issue 53
53
Games™ Issue 54
54
Games™ Issue 55
55
Games™ Issue 56
56
Games™ Issue 57
57
Games™ Issue 58
58
Games™ Issue 59
59
Games™ Issue 60
60
Games™ Issue 61
61
Games™ Issue 62
62
Games™ Issue 63
63
Games™ Issue 64
64
2008 Games™ Issue 65
65
Games™ Issue 66
66
Games™ Issue 67
67
Games™ Issue 68
68
Games™ Issue 69
69
Games™ Issue 70
70
Games™ Issue 71
71
Games™ Issue 72
72
Games™ Issue 73
73
Games™ Issue 74
74
Games™ Issue 75
75
Games™ Issue 76
76
Games™ Issue 77
77
2009 Games™ Issue 78
78
Games™ Issue 79
79
Games™ Issue 80
80
Games™ Issue 81
81
Games™ Issue 82
82
Games™ Issue 83
83
Games™ Issue 84
84
Games™ Issue 85
85
Games™ Issue 86
86
Games™ Issue 87
87
Games™ Issue 88
88
Games™ Issue 89
89
Games™ Issue 90
90
2010 Games™ Issue 91
91
Games™ Issue 92
92
Games™ Issue 93
93
Games™ Issue 94
94
Games™ Issue 95
95
Games™ Issue 96
96
Games™ Issue 97
97
Games™ Issue 98
98
Games™ Issue 99
99
Games™ Issue 100
100
Games™ Issue 101
101
Games™ Issue 102
102
Games™ Issue 103
103
2011 Games™ Issue 104
104
Games™ Issue 105
105
Games™ Issue 106
106
Games™ Issue 107
107
Games™ Issue 108
108
Games™ Issue 109
109
Games™ Issue 110
110
Games™ Issue 111
111
Games™ Issue 112
112
Games™ Issue 113
113
Games™ Issue 114
114
Games™ Issue 115
115
Games™ Issue 116
116
2012 Games™ Issue 117
117
Games™ Issue 118
118
Games™ Issue 119
119
Games™ Issue 120
120
Games™ Issue 121
121
Games™ Issue 122
122
Games™ Issue 123
123
Games™ Issue 124
124
Games™ Issue 125
125
Games™ Issue 126
126
Games™ Issue 127
127
Games™ Issue 128
128
Games™ Issue 129
129
2013 Games™ Issue 130
130
Games™ Issue 131
131
Games™ Issue 132
132
Games™ Issue 133
133
Games™ Issue 134
134
Games™ Issue 135
135
Games™ Issue 136
136
Games™ Issue 137
137
Games™ Issue 138
138
Games™ Issue 139
139
Games™ Issue 140
140
Games™ Issue 141
141
Cover missing
142
2014 Cover missing
143
Cover missing
144
Cover missing
145
Cover missing
146
Cover missing
147
Cover missing
148
Cover missing
149
Cover missing
150
Cover missing
151
Cover missing
152
Cover missing
153
Cover missing
154
Cover missing
155
2015 Games™ Issue 156
156
Cover missing
157
Cover missing
158
Cover missing
159
Games™ Issue 160
160
Cover missing
161
Cover missing
162
Cover missing
163
Cover missing
164
Cover missing
165
Games™ Issue 166
166
Cover missing
167
Cover missing
168
2016 Cover missing
169
Cover missing
170
Cover missing
171
Cover missing
172
Cover missing
173
Cover missing
174
Games™ Issue 175
175
           

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