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Games™ Issue 160

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Issue 160 was priced at £5 and was released in April 2015.

Regulars/EditorialEdit

Editorial - 1 page (3)

Contents - 2 pages (8-9)

Kongetsu: How Japan learned to love the PS4 - Luke Albiges - 1 page (16)

eSports 101: Elton John would appreciate the rise of eSports - Paul Kent - 1 page (18)

Why I ♥...

Essentials: 10 Ludicrous Gaming Foodstuffs - 2 pages (140-141)

The Vault - 2⅔ pages (142-144)

DiscussEdit

Who Needs A Big E3 The Most? - 3½ pages (10-13)

Sony steamed ahead of competitors last year - the PS4's launch bowled over Europe and got the edge in the States. On the eve of E3, who has taken the lead? games™ investigates...

How Hearthstone Took Over The World - 1¾ pages (14-15)

Not content with taking over the PC market with WOW, Activision Blizzard set its sights on mobile. 25 million players later, Hearthstone shows no signs of slowing down.

PreviewsEdit

Just Cause 3 - 4 pages (22-25)

Tom Clancy's Rainbow Six: Siege - 2 pages (26-27)

Crowfall - 2 pages (28-29)

Armikrog - 1 page (30)

Nosgoth - 2 pages (32-33)

Unreal Tournament 4 - 2 pages (34-35)

Superhot - 1 page (36)

LEGO Jurassic World - 2 pages (38-39)

The Last Night - 1 page (40)

Assassin's Creed Chronicles: China - 2 pages (42-43)

Showcase - 2 pages (44-45)

FeaturesEdit

The VR Verdict - 8 pages (46-53)

The HTC Vive, The Oculus Rift and Sony's Morpheus - the three of them are taking gaming towards virtual reality enlightenment. With the Samsung Gear protecting the mobile VR vanguard, the industry is ready to be taken into a virtual world. games™ sat down with Patrick O'Luanaigh, CEO of VR-specific studio NDreams, to talk about the virtual revolution.

Saving Elder Scrolls Online - 5 pages (54-58)

The traditionally single-player Elders Scrolls series last year made its multiplayer debut, but did so quietly. games™ investigates to find out if the new-gen version has what it takes to change all that...

eSports are Changing Game Design - 6 pages (60-65)

With their popularity growing each year, we discuss and discover how eSports are influencing the wider world of game design.

The New Republic of Lionhead - 6 pages (66-71)

What the make of Fable Legends may have lost in a talismanic leader, it has gained with a renewed spirit of adventure. games™ finds out why the development team is putting Fable on the line with a new genre, outlook and release model.

What's so bad about violence? - 6 pages (72-77)

From Mortal Kombat X to Hatred, violent games are back in the headlines. Is it time to own up to how much we love them?

ReviewsEdit

Game Title Publisher Format Pages Pg No(s) Verdict Comment
Battlefield Hardline Electronic Arts PS4 4 84-87 8 Flop campiagn, wonderful multiplayer. Standard.
Bloodborne Sony PS4 4 88-91 9 This generation's first truly essential exclusive.
Ori and the Blind Forest Microsoft Xbox One 2 92-93 9 Gorgeous, brutally difficult and utterly wonderful.
Sid Meier's Starships 2K Games PC 2 94-95 5 Narrower in scope than its grand theme suggests.
Mario Party 10 Nintendo Wii U 1 96 6 Annoying issues make this a bit of a party pooper.
Pillars of Eternity Paradox Interactive PC 1 98 9 A beautiful RPG - essential PC gaming
Kirby and the Rainbow Paintbrush Nintendo Wii U 1 99 7 A fine game, if not a great one.
Dead or Alive 5: Last Round Tecmo Koei PS4 1 100 7 The best version to date, but not definitive.
Axiom Verge Sony PS4 1 102 7 An accomplishment, but it often feels too safe.
Bladestorm: Nightmare Tecmo Koei PS4 1 103 5 One that only hardcore fans will enjoy.
Zombie Army Trilogy Rebellion PS4 1 104 6 An entertaining co-op, brains not required.
LA Cops Team 17 PC 1 105 4 A disappointing game with a flawed central mechanic.
Woolfe: The Red Hood Diaries GriN PC 1 106 5 Ambitious but flawed - what big eyes GriN had.
Shelter 2 Might and Delight PC 1 108 5 Beautiful, but fails to capitalise on its potential.
Toukiden: Kiwami Tecmo Koei PS4 1 109 7 Alternative adventure for those who like to hunt.
Dreamfall Chapters Book Two: Rebels Red Thread PC 1 110 7 Not without its problems but still compelling.
Life is Strange: Episode 2 - Out of Time Square Enix PS4 1 111 9 The most intriguing episodic we've played to date.

RetroEdit

The Retro Guide to The Avengers - 8 pages (116-123)

Marvel's super-powered all-star team has predictably had more than its fair share of exposure in gaming. If you're looking to brush up on your history ready for Age of Ultron, here are the games to play and the ones to avoid.

Behind the Scenes: Interstate '76 - 6 pages (124-129)

The funk is back! 1997's Interstate '76 combined addictive driving and shooting gameplay with a funky seventies vibe. games™ guns its engine and sets out to get the lowdown on the title from publisher Activision's own development team.

Retro Interview: Tim Schafer - 4 pages (130-133)

Double Fine's attention is focused on its new point-and-click adventure Broken Age, but ten years ago it was Psychonauts that was blowing minds...

Game Changers: The Sims - 2 pages (134-135)

Who'd have thought that a simulation based on your mundane duties in real life could be so fun? Well, EA and Maxis, it turns out. The Sims became one of the biggest PC games ever made...

Game Changers: 8 more games to inspire your inner sadist - 2 pages (136-137)

The Sims may have been made with dollhouse relaxation in mind, but burning, drowning and murdering Sims was a common pastime. It made us think about all those other times we've been truly awful to our characters...

Best Intro: Sonic the Hedgehog - 2 pages (138-139)

AdvertsEdit

StarDrive II - 1 page (2)

World of Tanks - 1 page (147)

Other CreditsEdit

Staff Writer

Dom Peppiatt

Production Editor

Rebecca Richards

Senior Art Editor

Andy Downes

Assistant Designer

Kym Winters

Photographer

James Sheppard

Publishing Director

Aaron Asadi

Head of Design

Ross Andrews

Contributors

Luke Albiges, Adam Barnes, Sam Clay, Adam Cook, David Crookes, Jon Denton, Ian Dransfield, Philippa Grafton, Ross Hamilton, Stace Harman, Matt Kamen, Alex Lemcovich, Graeme Mason, Emma Quinlan, John Robertson, Chet Roivas, Chris Scullion, Paul Walker-Emig, Josh West

External LinksEdit

You can purchase this magazine from the Imagine Shop or you can get it digitally from Great Digital Mags.

Issue IndexEdit

Games™ Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Xmas
2002            Games Tm Issue 1
1
 
2003 Games™ Issue 2
2
Games™ Issue 3
3
Games™ Issue 4
4
Games™ Issue 5
5
Games™ Issue 6
6
Games™ Issue 7
7
Games™ Issue 8
8
Games™ Issue 9
9
Games™ Issue 10
10
Games™ Issue 11
11
Games™ Issue 12
12
Games™ Issue 13
13
Games™ Issue 14
14
2004 Games™ Issue 15
15
Games™ Issue 16
16
Games™ Issue 17
17
Games™ Issue 18
18
Games™ Issue 19
19
Games™ Issue 20
20
Games™ Issue 21
21
Games™ Issue 22
22
Games™ Issue 23
23
Games™ Issue 24
24
Games™ Issue 25
25
Games™ Issue 26
26
Games™ Issue 27
27
2005 Games™ Issue 28
28
Games™ Issue 29
29
Games™ Issue 30
30
Games™ Issue 31
31
Games™ Issue 32
32
Games™ Issue 33
33
Games™ Issue 34
34
Games™ Issue 35
35
Games™ Issue 36
36
Games™ Issue 37
37
Games™ Issue 38
38
Games™ Issue 39
39
Games™ Issue 40
40
2006     Games™ Issue 41
41
Games™ Issue 42
42
Games™ Issue 43
43
Games™ Issue 44
44
Games™ Issue 45
45
Games™ Issue 46
46
Games™ Issue 47
47
Games™ Issue 48
48
Games™ Issue 49
49
Games™ Issue 50
50
Games™ Issue 51
51
2007 Games™ Issue 52
52
Games™ Issue 53
53
Games™ Issue 54
54
Games™ Issue 55
55
Games™ Issue 56
56
Games™ Issue 57
57
Games™ Issue 58
58
Games™ Issue 59
59
Games™ Issue 60
60
Games™ Issue 61
61
Games™ Issue 62
62
Games™ Issue 63
63
Games™ Issue 64
64
2008 Games™ Issue 65
65
Games™ Issue 66
66
Games™ Issue 67
67
Games™ Issue 68
68
Games™ Issue 69
69
Games™ Issue 70
70
Games™ Issue 71
71
Games™ Issue 72
72
Games™ Issue 73
73
Games™ Issue 74
74
Games™ Issue 75
75
Games™ Issue 76
76
Games™ Issue 77
77
2009 Games™ Issue 78
78
Games™ Issue 79
79
Games™ Issue 80
80
Games™ Issue 81
81
Games™ Issue 82
82
Games™ Issue 83
83
Games™ Issue 84
84
Games™ Issue 85
85
Games™ Issue 86
86
Games™ Issue 87
87
Games™ Issue 88
88
Games™ Issue 89
89
Games™ Issue 90
90
2010 Games™ Issue 91
91
Games™ Issue 92
92
Games™ Issue 93
93
Games™ Issue 94
94
Games™ Issue 95
95
Games™ Issue 96
96
Games™ Issue 97
97
Games™ Issue 98
98
Games™ Issue 99
99
Games™ Issue 100
100
Games™ Issue 101
101
Games™ Issue 102
102
Games™ Issue 103
103
2011 Games™ Issue 104
104
Games™ Issue 105
105
Games™ Issue 106
106
Games™ Issue 107
107
Games™ Issue 108
108
Games™ Issue 109
109
Games™ Issue 110
110
Games™ Issue 111
111
Games™ Issue 112
112
Games™ Issue 113
113
Games™ Issue 114
114
Games™ Issue 115
115
Games™ Issue 116
116
2012 Games™ Issue 117
117
Games™ Issue 118
118
Games™ Issue 119
119
Games™ Issue 120
120
Games™ Issue 121
121
Games™ Issue 122
122
Games™ Issue 123
123
Games™ Issue 124
124
Games™ Issue 125
125
Games™ Issue 126
126
Games™ Issue 127
127
Games™ Issue 128
128
Games™ Issue 129
129
2013 Games™ Issue 130
130
Games™ Issue 131
131
Games™ Issue 132
132
Games™ Issue 133
133
Games™ Issue 134
134
Games™ Issue 135
135
Games™ Issue 136
136
Games™ Issue 137
137
Games™ Issue 138
138
Games™ Issue 139
139
Games™ Issue 140
140
Games™ Issue 141
141
Cover missing
142
2014 Cover missing
143
Cover missing
144
Cover missing
145
Cover missing
146
Cover missing
147
Cover missing
148
Cover missing
149
Cover missing
150
Cover missing
151
Cover missing
152
Cover missing
153
Cover missing
154
Cover missing
155
2015 Games™ Issue 156
156
Cover missing
157
Cover missing
158
Cover missing
159
Games™ Issue 160
160
Cover missing
161
Cover missing
162
Cover missing
163
Cover missing
164
Cover missing
165
Games™ Issue 166
166
Cover missing
167
Cover missing
168
2016 Cover missing
169
Cover missing
170
Cover missing
171
Cover missing
172
Cover missing
173
Cover missing
174
Games™ Issue 175
175
           

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