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Jump Jet

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Format UK US JP
C64 Anirog N/A N/A
Amstrad CPC Anirog N/A N/A
Atari ST Anco N/A N/A

Reviews[]

Format Reviews Average Score First Review
C64 2 42% 1985/07
Amstrad CPC 1 59% 1985/09
Atari ST 3 46% 1988/04
Image Magazine Review Type Published Format Region Reviewer Page No(s) Rating
Zzap64 Issue 4 Zzap!64 Issue 4 Original 1985/07/11 C64 UK Gary Penn, Julian Rignall, Paul Sumner 92 42%
Zzap64 Issue 5 Zzap!64 Issue 5 Special 1985/08/08 C64 UK Uncredited 91 42%
Amstrad Action Issue 1 Amstrad Action Issue 1 Original 1985/09 Amstrad CPC UK Bob Wade 89 59%
ST Action Issue 1 ST Action Issue 1 Original 1988/04 Atari ST UK Jason Spiller, Nick Clarkson 58-59 42%
(42.3)
Page 6 Issue 34 Page 6 Issue 34 Original Atari ST UK N/A
ST Action Issue 3 ST Action Issue 3 Special Atari ST UK 49%

Comments

Image Magazine Format Reviewer Rating Comment
ST Action Issue 1 ST Action Issue 1 Atari ST Jason Spiller 42% When you consider the quality of the aircraft simulations which are available for the ST, Anco could not have chosen a worse time to release Jump Jet. Yet again, it would appear that their airborne folly has failed to be accepted as a serious simulation. The outside aircraft views during the take-off and landing scenes fail to present an acceptably realistic simulation. Additionally, although the mouse-controls leave one hand free to operate the keyboard functions, they do not even remotely resemble realistic aircraft controls, let alone emulate them. Microprose effectively disguised the jerky scrolling in F15 Strike Eagle with perspective lines drawn across the terrain, which also enhanced the feeling of movement and speed. In Jump Jet, however, without the Airspeed Indicator and the occasional cloud, it would be difficult to tell whether you were actually moving or just hovering!
ST Action Issue 1 ST Action Issue 1 Atari ST Nick Clarkson 42% Oh no, not another flight simulation! Anco's Jump Jet puts you in control of a Naval Harrier fighter. In some ways I found this easier to play than others I have attempted. For instance, getting off the ground presented no difficulties due to the vertical take-off characteristics. But once in the air I found control (via the mouse) quite tricky with a tendency for the aircraft to over-react to my movements. I only really managed to play level 1, and had great difficulty landing and refuelling. Later levels promised adverse weather conditions and enemy encounters to add to the game's overall interest. I, for one, was not overly impressed with Jump Jet, and could, therefore, only recommend it to those who enjoy their simulated flight.
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