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This issue was dated May 1988 and cost £1.30 (Vol 1. Iss 1.)

Action News[]

Robtek release colur emulation - (4)

Prism Leisure attacks 16-bit market - (4)

Rob Hubbard joins EA - (5)

Grand Slam sign 3 year deal with Datasoft - (6)

Telecomsoft's new budget label and deal with Icom Simulations - (8)

New game announcements:

Computer Scrabble Deluxe - (4)
Strip Poker 2+, Lords of Conquest, Vixen, Dragon's Lair - (5)
The Three Stooges, Rocket Ranger, The Flintstones - (6)
Legend of the Sword, Verminator, Return to Genesis, Starglider 2, Thrust - (8)

High Flyers - MicroProse - 1 page (9)

US Gold and Co: New products - 1 page (10)

Jason Spiller reports on a recent visit to US Gold HQ in Birmingham.

Features[]

Face to Face with Jeff Minter - David Stewart - 5 pages (20-24)

Tools of the Trade - 13 joysticks tested - Nick Clarkson - 6 pages (32-37)

Novagen - Jason Spiller - 3 pages (42-44)

The List: Games directory - 2 pages (48,50)

Just who do the reviewers think they are anyway? - 1 page (52)

Reviews[]

Shoot-em-Up Megatest - Nick Clarkson - 7 pages (12-18)

Goldrunner - Atari ST - Nick Clarkson

Goldrunner is a good all-round shoot-'em- up, a little difficult, but worthwhile.

Screaming Wings - Atari ST - Nick Clarkson

Red Rat's Screaming Wings is well below the high standard players now expect. I would recommend players spend their money on something a little more worthwhile. Screaming Wings surely must be a nominee for the Golden Turkey award.

Plutos - Atari ST - Nick Clarkson

As I have already mentioned, the game offers nothing staggeringly new; the only thing setting it apart from numerous other shoot-'em-ups is the two player option. But, since Tynesoft have decided to market the game on their budget label, Micro Value, the game is of a low-enough price to generate interest. If you enjoy a good blast every once in a while, but are not the world's greatest games player, then Plutos could be your answer.

Jupiter Probe - Atari ST - Nick Clarkson

Overall, Jupiter Probe represents nothing of outstanding merit. The game lacks many features and becomes dull and repetitive after only a few sittings. I'm afraid I would not recommend it.

Xenon - Atari ST - Nick Clarkson

Although Xenon represents nothing staggeringly new, it is well implemented and extremely playable. For these reasons alone, Xenon will surely be the finest shoot'em -up to-date in your collection.

Skyrider - Atari ST - Nick Clarkson

To sum up Skyrider after only one sitting would probably not be fair. The game is one of those which you would play for an hour or so and later, when searching your software collection, find and play with renewed excitement. A good first release from Creation Software; may their next be even better.

Slap Fight - Atari ST - Nick Clarkson

Overall, the game is not as bad as it might seem. Although the idea is somewhat dated, Slap Fight will, no doubt, find it's way into many collections. My advice is to play it first.

Trauma - Atari ST - Nick Clarkson

Overall, Trauma is a well-thought-out game. It is very easy to play and its difficulty level rises as the player progresses. The graphics are well drawn and are also very colourful. The game's sonics are of a good standard and the introductory music and speech are very well implemented. I really enjoyed this game, mainly due to the thought given to detail by the programmer - it is really simple to get into, and I would recommend it to anyone who is not the world's greatest zapper.

Xevious - Atari ST - Nick Clarkson

Xevious is living proof that the original arcade conversions are not always wonderful. I could best describe Xevious as dull and bland; the action is repetitive and the gameplay slow. If you want a first rate example of a much-dated shoot-'em-up, Xevious is for you. Don't forget the generous offer of the free poster and badge, it makes the game almost worthwhile!

Hades Nebula - Atari ST - Nick Clarkson

Hades Nebula is a good game. It does, however, have two main faults. For reasons unknown to me, the game sees fit to crash after the player reaches the third level. Anyone managing to reach subsequent levels must consider themselves lucky. The second fault has been diagnosed by myself and it is not really a technical slip-up. I feel that the game is much too difficult in its early stages - players have little chance to progress and I fear many players will eventually give up. If only the programmers had thought out the gameplay a little more carefully. But overall, Hades Nebula is a fine game featuring some outstanding graphics and sonics. If the crash problem had been rectified, it would have been a sure-fire winner.
Game Title Publisher Pages Pg No(s) Graphics (%) Sound (%) Addict (%) Overall (%)
Goldrunner Microdeal 0.5 13 64 54 45 58
Screaming Wings Red Rat 0.5 13 32 18 24 25
Plutos Microvalue 0.5 14 60 20 63 57
Jupiter Probe Microdeal 0.5 14 54 52 52 53
Xenon Melbourne House 1 15 88 68 84 85
Skyrider Creation 0.5 16 52 63 45 49
Slap Fight Imagine 0.5 16 57 48 54 61
Trauma Infogrames 0.5 17 58 50 47 56
Xevious US Gold 0.5 17 32 23 37 36
Hades Nebula US Gold 0.5 18 83 70 72 78

Main reviews

Oids - Atari ST - Jason Spiller

OIDS is an unusual combination of three classic arcade games: the thrust steering technique from Astertoids, the terrain from Guardian and the evacuation of stranded beings from Choplifter. Not only is this a super arcade shoot'em-up, the rescue and evacuation of the OIDS is a constructive contrast to the mindless destruction of the planet surface, which acts as a great incentive to persevere with the game. Combine this with the fact that you never quite master the thrust and velocity steering technique, and you have all the necessary requirements for a game which guarantees long-term interest - the screen designer is just an added bonus!

Oids - Atari ST - Nick Clarkson

At first glance it would be quite easy to dismiss Oids as an over-priced space rescue game. In many respects it looks like a 'Choplifter'. type clone, your task being to destroy various laser emplacements and to rescue some of your fellow countrymen from the evil clutches of their captors. It is not until you get ito the game that you begin to appreciate its beauty. The hidden extras, such as, Hell Jets, Heat-Seekers and Burst Orbs all help give the game a solid feel. Included within the program is an Oids construction kit. This final, easy-to-use feature gives the game a personal touch and really completes the package. Oids will be a big hit with many people, I'm already a fan!

Oids - Atari ST - David Stewart

A cross between Choplifter, Spaceport and Scramble, but it still makes a refreshing change from the current stock of ST games. It contains the classic elements of flying a spaceship and shooting at things, but having the task of finding and rescuing the Oids turns this into less of a mindless occupation. The ground-based hazards, gravity pods and teleport gates make for entertaining flying, but the game still manages to be easy to play for long periods without becoming monotonous. The scenery would be much better filled-in, but this could have made the game smaller and less extensive. Oids is a compelling game which has a definite purpose to its scenario. It must be played at quite a leisurely pace and is not for the quick-moving 'alien onslaught' lovers.

Dungeon Master - Atari ST - Nick Clarkson

Unlike the Ultima range, Dungeon Master is icon driven. This process makes the game very accessible and I found it a joy to play. The game's graphics are very well implemented and the sound, too, although a little sparse, is of a pleasing quality. Overall, the game will provide a long-lasting challenge to the most ardent fantasy-playing freak; I think it also provides a good introduction to a would-be role-player.

Dungeon Master - Atari ST - Andy Mitchell

Arcade game players could not understand why anyone would want to play a boring text-only game and therefore avoided 'hack and slash' games like the plague. Dungeon Master is sure to be a game which will help change all this. There is the chore of mapping to be carried out and the booklet does warn that, even with a map, things can get confusing. In the relatively short time I have spent playing the game, I did find the spell-casting sequence a little mind boggling. Dungeon and Dragon fans seem to delight in confusing outsiders by making the magic aspect as bewildering as possible, so I have achieved little success in this aspect. However, I have no doubt that a little confusion is a good thing as it gives the player something to puzzle out and finally conquer. Buy this game today and 'wind up' a Spectrum owner.

Jump Jet - Atari ST - Jason Spiller

When you consider the quality of the aircraft simulations which are available for the ST, Anco could not have chosen a worse time to release Jump Jet. Yet again, it would appear that their airborne folly has failed to be accepted as a serious simulation. The outside aircraft views during the take-off and landing scenes fail to present an acceptably realistic simulation. Additionally, although the mouse-controls leave one hand free to operate the keyboard functions, they do not even remotely resemble realistic aircraft controls, let alone emulate them. Microprose effectively disguised the jerky scrolling in F15 Strike Eagle with perspective lines drawn across the terrain, which also enhanced the feeling of movement and speed. In Jump Jet, however, without the Airspeed Indicator and the occasional cloud, it would be difficult to tell whether you were actually moving or just hovering!

Jump Jet - Atari ST - Nick Clarkson

Oh no, not another flight simulation! Anco's Jump Jet puts you in control of a Naval Harrier fighter. In some ways I found this easier to play than others I have attempted. For instance, getting off the ground presented no difficulties due to the vertical take-off characteristics. But once in the air I found control (via the mouse) quite tricky with a tendency for the aircraft to over-react to my movements. I only really managed to play level 1, and had great difficulty landing and refuelling. Later levels promised adverse weather conditions and enemy encounters to add to the game's overall interest. I, for one, was not overly impressed with Jump Jet, and could, therefore, only recommend it to those who enjoy their simulated flight.

Seconds Out - Atari ST - Jason Spiller

Blisters and perhaps a strained joystick are guaranteed in Seconds Out, enjoyment and long-term interest are not! This is not a game of strategy, technique or tactics; it is a long and drawn-out slugging match. The controls are more distinct than in other boxing games I have played, but with only two types of punches and defensive moves, there is little variety. Additionally, the wire-frame boxer is a pointless exercise, as the side view, which is adopted in the majority of unarmed combat games, is far more effective. The game's strength is its so-called 'amusing', cartoon-like opponents which, in my opinion, fail to enhance the appeal of the game. It would appear that while martial arts is an excellent subject for computer simulation, boxing appears to be a hopeless case.

Seconds Out - Atari ST - Nick Clarkson

"Well 'arry, Seconds Out is truly a steady contender, know what I mean?" I, being a keen follower of goings-on in the ring, was quite excited when Tynesoft's latest release stepped into the office. I found the game fun to play, the graphics are clear and well drawn. I was particularly impressed with the features on the opponent's faces - Bonecrusher Jones really did look surprised when he lost on points. The game eases you into your challenge by presenting the boxers in their order of skill. Not all of the fighters play fair - would someone tell Hammerhead Hagman that headbutting is not in the WBA rules? Seconds Out is a well-implemented game, but don't think it's all action without the pain, my joystick hand was throbbing by the time I was finally decked. Buy it.

Beyond Zork - Atari ST - Andy Mitchell

Not being a great fan of, 'You hit the monster 3 hits' games, I started this game with trepidation. I must confess, however, that if ever I were to be converted, this game would be the one to do it. The text may be shorter, but the Infocom magic is still there. The puzzles and fun are there in the machine - the wrapping is just different. The ST has memory to include both the enhancements and the full text. Let's hope future games can have both.

Beyond Zork - Atari ST - Steve Kennedy

I enjoyed this game. Its layout differs from previous Infocom games in that, instead of just straight text, it can also display a simple map. l also liked the being able to use the mouse to point the direction in which to move. Another new feature about it, is the split 'windowing'. The first window is used to display information of your choosing, room description, inventory or status. The second window displays your commands and the replies. The map diagram I found particularly useful, especially when used in conjunction with the mouse and pointer. The one irritation being that the diagram did not show closed doors.

Warlock - Atari ST - Uncredited

You either love or hate role-playing fantasy games! Warlock is fairly representative of this sort of game, except for one modification: you portray evil and fight against good. Apart from this uninspired alteration, it is no different from Underwurlde and Knightlore, which 'graced' the screens of Spectrum users over three years ago.

Formula 1 Grand Prix - Atari ST - Uncredited

The effect of motion and speed is satisfactorily achieved by the usual red and white curb stones and so the inclusion of a striped road is quite unnecessary. Steering is somewhat imprecise and is complicated by the inclusion of a six gear transmission. Combine this with the unforgiving rev-limits and the fact that any collision with the computer-controlled cars results in immediate destruction, and you have a game with no flow and little appeal. Finally, Tynesoft have neglected to include the most important aspect in computer car racing two player participation!

Trash Heap - Atari ST - Uncredited

The 3D glasses and effects are little more than a diversion from the lack of variety in Trash Heap. The controls are unresponsive and the game play is limited in every aspect.

Frost Byte - Atari ST - Uncredited

This game is infuriating and compelling, which are two most important aspects in a successful arcade game. If you were a fan of Infogrames Bubble Ghost, then you will adore Frost Byte.

Gunship - Atari ST - Jason Spiller

I had doubts about the realism in F15 Strike Eagle, but have no such reservations about Gunship. Additionally, the jerky scrolling has been ironed out, the terrain has far more variation and undulation and the confusion with the numerous key functions has been satisfactorily rectified with the keyboard overlay. To say that Microprose know their subject is an understatement, for they have claimed the field of military simulations as their own. Without doubt, Gunship is their most thorough and realistic simulation to date and, as a result, the element of entertainment has been enhanced rather than sacrificed.

Gunship - Atari ST - Nick Clarkson

Gunship, for me, has to be one of the most compelling simulations ever. Flying the AH-64 Apache is not easy, but thanks to the well-documented manual, I soon managed to get, and stay, airborne. The graphical representations are clear and very well drawn; the sonics, too, are of premium quality. I stuck solidly to the training missions and this helped me to understand the aircraft's habits - and also kept me alive. The game incorporates various scenarios, each with more hostile attacks. With all its different extras' Gunship should keep even the most ardent pilot busy for some time to come. I wholly recommend it to anyone.

Gunship - Atari ST - Martin Moth

Thanks to Gunship, MicroProse can really claim they lead the way in military flight simulation. There is just the right balance of strategy and gameplay. The controls of the Apache are as realistic as you can possibly get on a computer without resorting to specialist hardware and the in-flight characteristics are second to none for realism. The pre-flight planning, combat tactics and split-second decisions required, such as whether to abort the mission and head for home or forge on to your target when your starboard engine has been taken out by AA fire, just go to prove that this is THE flight simulator to have in your collection. Essential for all gung-ho Nam chopper drivers.

Slap Fight - Atari ST - Jason Spiller

I have an admission to make! The tenacious squadrons of aerial assault craft have finally penetrated my shields and battered down my defences. Inspired by the variations on the theme, my interest in aerial assault games has been re-kindled. Of course, the theme in general has been criminally exploited, but I welcome the ingenuity which has been shown in recent releases. Slapfight's attraction is to be found in the quick succession of the craft's changing capabilities. Without this feature, it would be fairly representative of the many games which make up. this most prolific brand of arcade entertainment.

Slap Fight - Atari ST - Nick Clarkson

Slapfight hasn't lost too much during its transition from the arcades. The graphics, sounds, and general feel of the game have all been carefully preserved. Why then, do I loathe this game so much? I guess it's all to do with my complete lack of interest. After several tries to complete the first levels, I eventually found myself cursing the game. It is not that the game is of poor quality, but that I found it so frustrating, after getting over half-way through an attack wave, to be zapped and returned to the start. If you have the time and patience to play this game, I suggest you buy it now. Otherwise leave it strictly alone.

Slap Fight - Atari ST - Martin Moth

What, another v-scrolling shoot-'em-up; so how is this one different from all the rest? The play area is large and the scenery well drawn, but there is little connection between this and the backdrop. To begin with, the game is difficult with little in the way of hectic blasting - the biggest challenge is dodging enemy bombs with your slow, lumbering space ship. Eventually, there are more gadgets to pick up and things start to get interesting, but the game never puts you on the edge of your chair. It lacks that certain element which makes games like Xenon so good and, in the early stages, it is positively annoying.

Rockford: The Arcade Game - Atari ST - Jason Spiller

What would the art world say if someone painted Wolfrace wheels and go-fast stripes on Constable's Haywain? How would the music press receive a 12-inch scratch disco-mix of Sultans of Swing? What Arcadia have done with Boulder Dash is tantamount to sacrilege! However, although the theme idea is an unnecessary and totally useless exercise, enough of the original appeal shines through the heavy cosmetics to save the game. The controls are adequately responsive, except when Rockford reaches the edge of the screen, where you momentarily lose tight control of the game. All of the efforts made in tarting up this ageing classic have failed, as the original is immeasurably superior to what can only be described as a gaudy extravaganza!

Rockford: The Arcade Game - Atari ST - Nick Clarkson

Ever since its first appearance back in 1983, I've been a dedicated fan of Boulderdash and its star, Rockford. After being somewhat disappointed with the Boulderdash Construction Kit, I viewed the release of Rockford with a little scepticism. The game is a copy of the Arcade version, setting Rockford in a number of guises. All the original features are still here, plus a few new ones. How interesting it is to see a computer game converted onto an arcade machine and then back again. Rockford has lost nothing; the gameplay is still as compelling and the action as fast as ever. My only advice to anybody thinking of buying Rockford is - go ahead. It's great.

Rockford: The Arcade Game - Atari ST - Martin Moth

One thing that cannot be said about Rockford is that it is dull. Bright, gaudy colours explode all over the screen playing after a night on the tiles is not recommended. However, the gameplay is excellent. The screens are carefully laid out to ensure frustration until the required technique is discovered and then it's on to the next level. I found the difficulty just right for a non-expert such as myself - no doubt more accomplished players will occasionally find it too easy. Still, the ease of play disappears quite quickly, leaving the hardened Rockford player to struggle on alone. This type of game really is of the 'just-one-more-go' genre and, as such, is wholeheartedly recommended.

Ultima IV: Quest of the Avatar - Atari ST - Andy Mitchell

The crude graphics used in this game did nothing to bring it to life for me, and while l accept that there are many hours of use to be found in this package for already committed fantasy fans, I suspect that it will attract few converts from adventure players.

Ultima IV: Quest of the Avatar - Atari ST - Steve Kennedy

Rubbish, useless, waste of space. These were my first impressions of the game. I then stopped and read the books that came with it. That helped, but this is a game that is based on a good idea - it's just the implementation that leaves a lot to be desired. I suppose that having put so much into the graphics they could not put as much into the other parts, such as, the interactive side, (i.e. talking to the characters). I found these limitations very inhibiting. On the good side, an awful lot of time and effort has been spent on the story line and the attendant documentation, and I particularly liked the acquisition of spell components, mixing and creating of spells.

Predator - Atari ST - Jason Spiller

He's big, he's butch and he's bulky - even in pixels! I always treat games which have been based on films with some scepticism, but I was pleasantly surprised by Predator. The animation is quite effective, particularly the helicopter sequence, and the character's running motion is unmistakably Schwarzenegger. Undoubtedly, Predator is gung- ho, violent and bloody, but there is an underlying aspect of strategy which, when correctly employed, increases your success in the game. The weaponry exchange is an interesting feature and the easily exhaustible ammunition forces you to use the weapons wisely. There are a number of failings in Predator, such as the helicopter scene at the beginning of the game, which is a novelty at first, but after the third or fourth time, becomes time-wasting and tedious. Additionally, the seemingly menacing alien's weaponry is easily avoidable, while a pathetic flock of birds prove to be the greatest hazard in the entire game.

Predator - Atari ST - Nick Clarkson

Predator reminds me of the Rambo, Commando-type games, only this time the action takes place over a horizontally-scrolling background. I was impressed with the sound created by the helicopter rotor blades - could it perhaps have been sampled from the real thing? Running through the jungle is a pretty experience - the backdrops are well drawn and quite convincing. The action, for the fist two levels, sees old Schwarzenegger running the gauntlet through enemy territory. The best tactic seems to be to stop only to pick up fresh weapons otherwise keep moving! Predator is a difficult game but one in which your performance should improve with every sitting. Many people will dislike it but it does represent a challenge. And, unlike in the films, Arnie actually does die occasionally!

Predator - Atari ST - Martin Moth

I'm still fairly undecided about this one. It is true that the game has a fair amount of action and the animation of the characters is quite good. However, the pace of the game is so slow that, on getting killed for the umpteenth time, I actually timed the opening helicopter sequence - 42 seconds! What a waste of time having to go through that rigmarole every time a new game is started. Overall, not something to shout too loudly about although, knowing my luck, everyone will think it a hit and I'll be left with egg on my face. It could be good if everything was speeded up by a factor of two and the unnecessary bits cut out - enough said. Not my cup of tea.

Get Dexter 2 - Atari ST - Jason Spiller

Xunks, Stiffians and Swappis? think Monsieur Herbulot must have been under the influence of a few glasses of Beaujolais when he dreamt up this game. However, although Get Dexter 2 could be described as a freak show on disk, it contains all the necessary ingredients that constitute a successful arcade adventure. The gameplay, like the behaviour of the Ouaks, is often frenetic, thanks to a sea of creatures that constantly swarm around Dexter's legs and chip away at his energy levels. However, the fault with the controls is an obvious oversight, which causes unnecessary frustration and detracts from an otherwise pleasing game. Although weird, bizarre and baffling are all words which could be used to describe this game, challenging, puzzling and amusing are equally apt. To all arcade adventurers, 'Get Dexter 2!'

Get Dexter 2 - Atari ST - Nick Clarkson

Get Dexter 2 is the follow-up to Ere Informatique's, Crafton and Xunk. I found the game somewhat tiresome. After the initial, "Oooh, this one look's different!", Get Dexter falls into the rather mundane arcade adventure slot. Sure enough, the graphics are well the and above average, soundtrack and accompanying effects are aurally pleasing. The gameplay, however, is somewhat difficult to master. The dual control between mouse and keyboard, or joystick and keyboard, together with the effect of the 3D style graphics, led to my becoming a little confused. To be fair, I could not recommend Get Dexter; still, if you enjoyed Crafton and Xunk, I see no reason why this latest title shouldn't find its way into your software collection.

Get Dexter 2 - Atari ST - Martin Moth

I found Get Dexter II very hard to get into, thus somewhat spoiling my initial impressions. However, after great perseverance, the game did start to grow on me. The graphics are rather good, with the animation especially so. The sound effects were, however, rather sparse and this led to a very quiet game. The game itself is like a who's who of computer-generated freaks and, without the monks and good old (Ted?) Dexter himself, you could be forgiven for thinking that you had gone completely off your rocker, what with hopping feet with eyes and huge, purple, sixteen-legged bugs. All in all, a game that you must get your hands on before buying, as you'll either love it or hate it.

Lee Enfield in the Tournament of Death - Atari ST - Jason Spiller

Infogrames have crammed a game of biblical proportions inside a game-screen the size of a pocket edition of the New Testament. The Tournament of Death has the smallest game-screen I have ever seen and, as a result, you never quite enter into the spirit of the game. The controls are dull and indistinct, causing frustration rather than excitement. Additionally, the constant music which accompanies the game is inapt and, indeed, intolerable and fails to compensate for the total lack of sound effects. The combination of these failings contribute to a game which yields little entertainment and no satisfaction.

Lee Enfield in the Tournament of Death - Atari ST - Martin Moth

The whole game is compacted down to the bottom right-hand corner of the screen - a free magnifying glass would have come in handy! The control over Lee Enfield is also rather difficult, with the computer appearing to store my joystick inputs resulting in poor old Lee ends up running all over the place unnecessarily. With all these difficulties, it was no wonder that I was only ever capable of running around, busily bumping into walls, whilst ogres and Grim Reaper-type beings set about destroying me with ease. This game can simply be summed up in two words: below average. Not worth raiding your piggy-bank for.
Game Title Publisher Format Reviewer Page No(s) Rating
Oids Mirrorsoft Atari ST Jason Spiller, Nick Clarkson, David Stewart 54-55 68
Dungeon Master Mirrorsoft Atari ST Nick Clarkson, Andy Mitchell 56-57 90
Jump Jet Anco Atari ST Jason Spiller, Nick Clarkson 58-59 42.3
Seconds Out Tynesoft Atari ST Jason Spiller, Nick Clarkson 60-61 54
Beyond Zork Infocom Atari ST Andy Mitchell, Steve Kennedy 62-63 72
Warlock The Edge Atari ST Uncredited 64 56
Formula 1 Grand Prix MicroValue Atari ST Uncredited 64 51
Trash Heap Diamond Games Atari ST Uncredited 65 56
Frost Byte Tynesoft Atari ST Uncredited 65 47
Gunship MicroProse Atari ST Jason Spiller, Nick Clarkson, Martin Moth 66-67 83
Slap Fight Imagine Atari ST Jason Spiller, Nick Clarkson, Martin Moth 68-69 58
Rockford: The Arcade Game Melbourne House Atari ST Jason Spiller, Nick Clarkson, Martin Moth 72-73 65
Ultima IV: Quest of the Avatar MicroProse Atari ST Andy Mitchell, Steve Kennedy 74-75 56
Predator Activision Atari ST Jason Spiller, Nick Clarkson, Martin Moth 76-77 62
Get Dexter 2 Infogrames Atari ST Jason Spiller, Nick Clarkson, Martin Moth 78-79 59
Lee Enfield in the Tournament of Death Infogrames Atari ST Jason Spiller, Martin Moth 80 34

Other Reviews

Game Title Publisher Reviewers Pages Pg No(s)
Music Construction Set Electronic Arts Jason Spiller, Nick Clarkson, Martin Moth 2 70-71

Giving the Game Away[]

Defender of the Crown, Impact, Hades Nebula, Barbarian, Arkanoid - (26)

Wizball - (27)

Joe Blade - Map - 1 page (29)

Other Credits[]

Assistant Editor

Martin Moth

Art Editor

Greg Percival

Contributors

Nick Clarkson, Jason Spiller, Andy Mitchell, Steve Kennnedy, Steve Merrett, David Stewart

Issue Index[]

ST Action Index
Date Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1988         Cover missing
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1989 Cover missing
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1990 Cover missing
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1992 Cover missing
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1993 Cover missing
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